Hot! Potato
A downloadable game
Hot! Potato is my first assembly language game for the Commodore 64. It was entirely hand coded in Turbo Macro Pro - no IDE and absolutely no AI. All sounds and graphics are my original work, with the exception of the "3D 10 PRINT" background by Ian Witham, assembly version by YouTube member @duncansparks1675
The game is simple:
You are working as a fry cook and you control the french fry scoop, which moves horizontally and vertically . Avoid the potato that is bouncing around the screen diagonally. The potato will randomly explode into a batch of french fries, which you must then collect.
After every five rounds a ketchup packet will appear. Catch it and you get a bonus life, but be quick! Every ten rounds the potato will speed up, so keep on your toes.
I know a lot more could be done with this game, but I want to move on to other projects and expand my skills. I hope you enjoy it, even for just one play ;-)
-Mike
P.S. - A big THANK YOU to Robin from 8 Bit Show and Tell!
| Published | 10 hours ago |
| Status | Released |
| Author | mjrippe |
| Genre | Survival, Action |
| Tags | 8-Bit, Arcade, assembly-language, coffeebreak, Commodore 64, No AI, potato, sid |
| Content | No generative AI was used |
Download
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Comments
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Well done in creating your very first game the old school way. It is nice to see developers produce something on actual C64 hardware instead of cross-dev and AI tools. This was how I started to develop C64 games in machine code back in 1999, but my first ever C64 game was a lot worse than what you did. But I did it using the A sprite editor, a charset from a charset collection, DMC V4.0B and an Action Replay MKVI with a built in machine code monitor. :)
As for your game, it is great fun.